Hp updating ram
The floating gardens are great since they were buffed, and the Jaguar is a fairly powerful starting unit.
It’s obviously best suited for a militaristic approach, as you absolutely must take advantage of your Sacrificial Captives.
I still wanted to have such a list, so I decided to make it myself instead.
Hopefully it will be useful to some other people – please do feel free to drop a comment if you have something to add or feel a correction needs to be made somewhere.
Obviously this unit is quickly obsolete, but it is a fantastic unit to start with.
Unique Building: Floating Gardens: Replaces the Water Mill and gives 2 additional food to each lake tile the city is working(!
Unique Building: Bazaar: The Bazaar replaces the Market and provides an additional copy of each luxury resource being worked on by the city. This is fantastic for trading, especially if said resource is scarce.
Comments: Arabia has lost it’s 1 gold bonus to trade routes in Brave New World and had it replaced with 50% extended range to caravans and an increase to the spread of their religion.
Unique Unit: Bowman: Replaces the archer and gets 2 ranged Combat Strength and Defensive Strength compared to the standard archer. It is highly recommended to use that initial Great Scientist to build an Academy somewhere, as the early techs are not expensive enough to waste him on rushing one.The Bazaar is still a very powerful building – but Arabia has lost a little of it’s economic capability with these changes and is slightly better suited at a religious pursuit now.Don’t be too tempted with the additional range of caravans as trade routes over land are nowhere near as lucrative as those by sea.) in addition to the normal flat 2 food the Water Mill already provides. This is a fantastic building, but extremely situational.Comments: Sacrificial Captives is a rather unusual ability, but the culture you acquire from killing enemy units can really add up in the long run.